Searching Books & More : "Computer games"

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417 results found in Books & More
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Space time play : computer games, architecture and urbanism : the next level

Published: Basel ; Boston : Birkhauser, c2007
Format: Print
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Unit operations : an approach to videogame criticism

Published: Cambridge, Mass. : MIT Press, c2006
Format: Print
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100 principles of game design

Published: Berkeley, Calif. : New Riders, c2013
Format: Print
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Andrew Rollings and Ernest Adams on game design

Published: Indianapolis, Ind. : New Riders ; London : Pearson Education, c2003
Format: Electronic Resource, Remote
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Casual game design : designing play for the gamer in all of us

Published: Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010
Format: Print
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Chris Crawford on game design

Published: Indianapolis, Ind. : New Riders, 2003
Format: Electronic Resource, Remote
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Collaborative online game creation

Published: Boston, Mass. : Charles River Media/Course Technology, 2009
Format: Electronic Resource, Remote
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Game development essentials : game story & character development

Published: Clifton Park, NY : Thompson Delmar Learning, c2006
Format: Print
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The game maker's companion game development : the journey continues

Published: [Berkeley, Calif.] : Apress ; New York : Distributed to the book trade worldwide by Springer Science+Business Media, c2010
Format: Electronic Resource, Remote
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Game mechanics : advanced game design

Published: Berkeley, Calif. : New Riders, c2012
Format: Print
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Game scripting mastery

Published: Cincinnati, Ohio : Premier Press, c2003
Format: Electronic Resource, Remote
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Game usability : advice from the experts for advancing the player experience

Published: San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], c2008
Format: Print
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Programming believable characters for computer games

Published: Hingham, MA : Charles River Media, c2004
Format: Print
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Rules of play : game design fundamentals

Published: Cambridge, Mass. : MIT Press, c2004
Format: Print
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