Searching Books & More : "Computer games"

Computer animation X
45 results found in Books & More
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Virtual world design and creation for teens

Published: Boston, Mass. : Course Technology PTR, c2010
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Artificial intelligence for games

Published: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2006
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Adobe Flash 11 Stage3D (Molehill) game programming beginner's guide

Published: Birmingham, U.K. : Packt Pub., c2011
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Creating the art of the game

Published: Indianapolis, Ind. : New Riders, 2004
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Foundation game design with Flash

Published: Berkeley, CA : Friends of Ed ; New York : Distributed to the Book trade worldwide by Springer-Verlag New York, c2009
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Game character animation all in one

Published: Boston, Mass. : Thomson Course Technology, c2007
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Actionscript for multiplayer games and virtual worlds learn multi-user interaction concepts from the experts

Published: Berkeley, Calif. : New Riders, c2010
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AI for game developers

Published: Sebastopol, CA : O'Reilly, c2004
Format: Print
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AI for game developers

Published: Sebastopol CA : O'Reilly, c2004
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Artificial intelligence for games

Published: Burlington, MA : Morgan Kaufmann Publishers/Elsevier, c2009
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Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques

Published: Amsterdam ; Boston : Elsevier/Focal Press, c2009
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Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques

Published: Amsterdam ; Boston : Elsevier/Focal Press, 2008, c2009
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Gary Rosenzweig's ActionScript 3.0 game programming university

Published: Indianapolis, Ind. : Que Pub., 2007
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Geometric algebra an algebraic system for computer games and animation

Published: Dordrecht ; New York : Springer, c2009
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ActionScript 3.0 game programming university

Published: Indianapolis, Ind. : Que, c2011
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