Searching Books & More : "Electronic books"

Programming X Data processing X
15 results found in Books & More
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Game physics engine development how to build a robust commercial-grade physics engine for your game

Published: Burlington, MA : Morgan Kaufmann Publishers, c2010
Format: Electronic Resource, Remote
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Learn electronics with Arduino

Published: [Berkeley, Calif.] : Apress ; New York, NY : Distributed to the book trade worldwide by Springer-Verlag New York, c2012
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Arduino cookbook

Published: Sebastopol, Calif. : O'Reilly, 2011, c2012
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Learn electronics with Arduino

Published: [S.l.] : Apress ; New York : Distributed to the book trade worldwide by Springer Science+Business Media New York, c2012
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Probabilistic reasoning and decision making in sensory motor systems

Published: Berlin : Springer, c2008
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Beginning Arduino programming

Published: [S.l.] : Apress ; New York : Distributed to the book trade worldwide by Springer Science+Business Media, c2011
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Box2d for Flash games

Published: Birmingham : Packt Pub., 2012
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Designing scientific applications on GPUs

Published: Boca Raton, FL : CRC Press, c2014
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Final Cut Pro X

Published: Berkeley, CA : Peachpit Press, c2012
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Practical Arduino engineering

Published: [S.l.] : Apress ; New York : Distributed to the book trade worldwide by Springer Science+Business Media, c2011
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Final cut server 1.5

Published: Berkeley, Calif. : Peachpit, c2011
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LOGO! practical training

Published: Erlangen : Publicis, 2009
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Panda3D 1.7 game developer's cookbook

Published: Birmingham, UK : Packt Pub., c2011
Format: Electronic Resource, Remote
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