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T X Computer animation X Computer simulation X
8 results found in Books & More
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Bounce, tumble, and splash! simulating the physical world with Blender 3D

Published: Indianapolis, IN : Wiley Pub., c2008
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Digital creature rigging the art and science of CG creature setup in 3ds Max

Published: Burlington, MA : Focal Press, 2013
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The essential guide to physics for flash games, animation, and simulations

Published: [S.l.] : Friends of ED, an Apress company, c2011
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Face it a visual reference for multi-ethnic facial modeling

Published: Burlington, MA : Focal Press, c2013
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MoCap for artists workflow and techniques for motion capture

Published: Amsterdam ; Boston : Elsevier/Focal Press, c2008
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Model, rig, animate with 3ds max 7

Published: Berkeley : Peachpit Press, c2005
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Practical global illumination with irradiance caching

Published: San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, c2009
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Understanding motion capture for computer animation

Published: Burlington, MA : Morgan Kaufmann, c2011
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