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3D automotive modeling an insider's guide to 3D car modeling and design for games and film

Published: Amsterdam ; Boston : Focal Press, 2010
Format: Electronic Resource, Remote
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3D automotive modeling an insider's guide to 3D car modeling and design for games and film

Published: Burlington, MA : Focal Press/Elsevier, c2011
Format: Electronic Resource, Remote
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3D game engine design : a practical approach to real-time computer graphics

Published: San Francisco, CA : Morgan Kaufmann, c2007
Format: Electronic Resource, Optical disc
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3D math primer for graphics and game development

Published: Plano, Tex. : Wordware Pub., c2002
Format: Electronic Resource, Remote
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3D math primer for graphics and game development

Published: Plano, Tex. : Wordware Pub., c2002
Format: Electronic Resource, Remote
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3D math primer for graphics and game development

Published: Boca Raton, FL : CRC Press, c2012
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3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling

Published: Amsterdam ; Boston : Focal Press/Elsevier, c2009
Format: Electronic Resource, Remote
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3ds Max modeling for games Vol. 1 insider's guide to game character, vehicle, and environment modeling

Published: Waltham, MA : Focal Press/Elsevier, c2009
Format: Electronic Resource, Remote
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3ds Max modeling for games Volume II insider's guide to stylized modeling

Published: Waltham, MA : Focal Press, c2012
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Creating 3D game art for the iPhone with Unity featuring modo and Blender pipelines

Published: Burlington, MA : Focal Press, c2011
Format: Electronic Resource, Remote
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Creating 3D game art for the iPhone with Unity featuring modo and Blender Pipelines

Published: Amsterdam : Elsevier, 2011
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Game art for teens

Published: Boston, MA : Thomson Course Technology/Premier Press, c2004
Format: Electronic Resource, Remote
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GPU gems programming techniques, tips, and tricks for real-time graphics

Published: Boston, Mass. : Addison-Wesley, 2004
Format: Electronic Resource, Remote
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HLSL and pixel shaders for XAML developers

Published: Sebastopol, CA : O'Reilly, c2012
Format: Electronic Resource, Remote
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Learn OpenGL ES for mobile game and graphics development

Published: [Berkeley, Calif.] : Apress, [2013]
New York : Distributed to the book trade worldwide by Springer
©2013
Format: Electronic Resource, Remote
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