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3D game engine design : a practical approach to real-time computer graphics

Published: San Francisco, CA : Morgan Kaufmann, c2007
Format: Electronic Resource, Optical disc
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3D math primer for graphics and game development

Published: Plano, Tex. : Wordware Pub., c2002
Format: Electronic Resource, Remote
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3D math primer for graphics and game development

Published: Plano, Tex. : Wordware Pub., c2002
Format: Electronic Resource, Remote
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3D math primer for graphics and game development

Published: Boca Raton, FL : CRC Press, c2012
Format: Electronic Resource, Remote
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Advanced graphics with the IBM personal computer

Published: New York : Wiley, 1985
Format: Print
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Apple Logo for teachers

Published: Belmont, Calif. : Wadsworth Pub. Co., c1984
Format: Print
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Computer graphics for the IBM Personal Computer

Published: Englewood Cliffs, N.J. : Prentice-Hall, c1983
Format: Print
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Computer graphics theory and practice

Published: Boca Raton, FL : CRC Press, c2012
Format: Electronic Resource, Remote
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Creating 3D game art for the iPhone with Unity featuring modo and Blender pipelines

Published: Burlington, MA : Focal Press, c2011
Format: Electronic Resource, Remote
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Creating 3D game art for the iPhone with Unity featuring modo and Blender Pipelines

Published: Amsterdam : Elsevier, 2011
Format: Electronic Resource, Remote
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Device-independent graphics : with examples from IBM personal computers

Published: New York : McGraw-Hill, c1985
Format: Print
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Drawing conclusions : an artist's guide to Adobe illustrator 5.0

Published: Dubuque, IA : Business and Educational Technologies, c1994
Format: Print
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GPU computing gems

Published: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2011
Format: Electronic Resource, Remote
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GPU computing gems

Published: Waltham, MA : Morgan Kaufmann, 2012
Format: Electronic Resource, Remote
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GPU gems programming techniques, tips, and tricks for real-time graphics

Published: Boston, Mass. : Addison-Wesley, 2004
Format: Electronic Resource, Remote
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