Art and videogames : Neoludica : 2011-1966 / edited by Debora Ferrari, Luca Traini

Location:
Retrieving Holdings Information
Subjects: Video games in art--Exhibitions
Video games--Design--Exhibitions
Play in art--Exhibitions
Art and electronics--Exhibitions
Interactive multimedia--Exhibitions
Computer art--Exhibitions
Computer graphics--Exhibitions
Formats: Print
Material Type: Books
Language: English, Italian (translated from), Italian
Audience: Unspecified
Edition: 1st ed
Published: Milano, Italy : Skira ; New York, NY : Distributed by Rizzoli, 2011
LC Classification: N
Physical Description: 254 p. : col. ill. ; 21 cm
Alternate Title(s): Arte e videogames.
Alternate Titles: Neoludica : art and videogames, 2011-1966
Art and video games
Neoludica : art is a game
Additional Authors: Ferrari, Debora
Traini, Luca
Sala dei Laneri
Centro culturale Candiani (Mestre, Italy)
Biennale di Venezia (54th : 2011)
Notes: ISBN: 9788857211640 (pbk.)
ISBN: 8857211649 (pbk.)
Catalog of an exhibition held at Sala dei Laneri, Venice, Italy, June 1-Nov. 27, 2011, and Centro culturale Candiani, Mestre, Italy, June 1-Oct. 31, 2011
"La Biennale di Venezia, 54. esposizione internazionale d'arte, eventi collaterali"--Added title page
Summary: "The first analysis of the relationship between art and video games, from the sixties until today. Video games have emerged as an art forum in the twenty-first century. Games like Portal and Machinarium have redefined the medium, blurring the boundaries between art and entertainment. In recent years they have had a crucial influence on other arts: cinema, literature, music, and visual arts. They stand at the crossroads between very diverse forms of culture and industry, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly fascinating. Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game is an art form that has yet to be understood by the world of culture. Readers will find much to learn and explore in this beautiful collection of images from thirty-three artists, as well as brief biographies, compelling stories about the game designer's work, and historical details that contextualize the interactive media."--Publisher description
Includes bibliographical references (p. 251-254)
Contents: Neoludica : Italian neologism-neuter plural / Debora Ferrari -- Neoludica philosophy / Debora Ferrari, Luca Traini -- Italians do it better!! / Domenico Quaranta -- Teh Italians do it bettah!! / Matteo Bittanti -- Art comes into play : contemporary neo-ludic anachronisms / Debora Ferrari -- Art and video game : interaction, environment and emotionality / Elena Di Raddo -- The media game : the ludic turnaround in media / Ruggero Eugeni -- Mapping the new : museums, archives and private collections / Eleonora Charans -- Retrogaming and consoles / Eleonora Charans -- New forms of Picaresque : from classics of literature to video games / Mauro Nicolini -- As real as a game : problems of aesthetics surrounding video games / Kevin McManus -- Remote connections neo-ludic genealogy / Luca Traini -- Photographic image and neo-ludic image : reasons for a marriage made in heaven / Cristina Casero -- Second (photo)life by Paolo Della Corte : we want to see their faces / Luca Traini, Debora Ferrari -- Neo-ludic metamorphoses for Marianna Santoni / Luca Traini -- LOVE ADA LOVELACE / Luca Traini -- Samuele Arcangioli / Debora Ferrari -- Archetypes and landscapes / Andrea Ferrari, Debora Ferrari, Mauro Nicolini, Luca Traini -- Trip triptych flash : Lorne Lanning's & Sherry McKenna's Oddysee / Luca Traini -- Oddworld inhabitants / Lorne Lanning -- Homo (neo)ludens : videogames are not a waste of time! / Chiara Di Stefano -- Promoters, designers, developers? : please call us players / Salvatore Fallica -- Storytelling, Eros & Thanatos : pioneers in exploration to break the chains of slave art / Salvatore Fallica -- Nostalgia to play : those winter evenings, holding a Game Boy / Salvatore Fallica -- Cyber-places : digital spaces in the architecture of video games / Alessandra Coppa -- Mikayel Ohanjanyan's perspectives / Debora Ferrari -- You can't stop / Massimo Giuntoli -- Traces of Jan Vormann / Debora Ferrari -- "Everything became clear in a flash" : emotional sound design for Oddworld / Tibe -- Over game / Gabriella Parisi -- Virtual worlds make "own" movies / Margherita Balzerani -- "Play" : video games world / Jaime D'Alessandro
Participating artists: Alessandra Rigano & Federico Castronuovo ("Serenata"), Auriea Harvey & Michael Samyn ("Tale of Tales"), Lorne Lanning & Sherry McKenna ("Oddworld"), Paolo Della Corte, Marianna Santoni, Mikayel Ohanjanyan, Samuele Arcangioli, Massimo Giuntoli, Gabriella Parisi, Jan Vormann, TIBE, Matteo Bittanti + IOCOSE, Marco Brambilla, Tonylight, Marco Cadioli, Mauro Ceolin, Damiano Colacito , Eva & Franco Mattes , Les Liens Invisibles (Clemente Pestelli & Gionatan Quintini), Molleindustria (Paolo Pedercini), Antonio Riello, Federico Solmi, Santa Ragione (Pietro Righi & Nicolo Tedeschi), Stefano Spera, Carlo Zanni, Miltos Manetas, VjVISUALOOP (Paolo Branca)
In English; translated from the Italian
OCLC Number: 815456042
ISBN/ISSN: 9788857211640
8857211649