Advances in computer games 13th international conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011 : revised selected papers / H. Jaap van den Herik, Aske Plaat (eds.)

Author(s): Advances in Computer Games (Conference) (13th : 2011 : Tilburg, Netherlands)
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Subjects: Electronic books
Computer games--Congresses
Computer games--Programming--Congresses
Formats: Electronic Resource, Remote
Material Type: Books
Language: English
Audience: Unspecified
Published: Heidelberg ; New York : Springer, c2012
Series: Lecture notes in computer science 7168
LNCS sublibrary. SL 1, Theoretical computer science and general issues
Lecture notes in computer science 7168
LNCS sublibrary. SL 1, Theoretical computer science and general issues
LC Classification: G, GV
Physical Description: 1 online resource (xxi, 356 p.) : ill
Alternate Titles: Portion of title: ACG 2011
In: SpringerLink (OCoLC)43927870
In: OhioLINK electronic book center (Online) (OCoLC)180989150
Print version: Advances in Computer Games (Conference) (13th : 2011 : Tilburg, Netherlands). Advances in computer games. (OCoLC)815998957 Berlin ; New York : Springer, c2012
Additional Authors: Herik, Jaap van den
Plaat, Aske
SpringerLink (Online service)
Notes: ISBN: 9783642318665 (electronic bk.)
ISBN: 3642318665 (electronic bk.)
ISBN: 9783642318658
ISBN: 3642318657
Includes bibliographical references and index
Contents: Accelerated UCT and Its Application to Two-Player Games / Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda -- Revisiting Move Groups in Monte-Carlo Tree Search / Gabriel Van Eyck and Martin Müller -- PACHI: State of the Art Open Source Go Program / Petr Baudiš and Jean-loup Gailly -- Time Management for Monte-Carlo Tree Search in Go / Hendrik Baier and Mark H. M. Winands -- An MCTS Program to Play EinStein Würfelt Nicht! / Richard J. Lorentz -- Monte-Carlo Tree Search Enhancements for Havannah / Jan A. Stankiewicz, Mark H. M. Winands and Jos W. H. M. Uiterwijk -- Playout Search for Monte-Carlo Tree Search in Multi-player Games / J. (Pim) A. M. Nijssen and Mark H. M. Winands -- Towards a Solution of 7x7 Go with Meta-MCTS / Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al. -- MCTS Experiments on the Voronoi Game / Bruno Bouzy, Marc Métivier and Damien Pellier -- 4*4-Pattern and Bayesian Learning in Monte-Carlo Go / Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al. -- Temporal Difference Learning for Connect6 / I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al. -- Improving Temporal Difference Learning Performance in Backgammon Variants / Nikolaos Papahristou and Ioannis Refanidis -- CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning / Rémi Coulom -- Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes / Tomoyuki Kaneko and Kunihito Hoki -- Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization / Todd W. Neller and Steven Hnath -- The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search / Kunihito Hoki and Tomoyuki Kaneko -- Solving breakthrough with Race Patterns and Job-Level Proof Number Search / Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave -- Infinite Connect-Four Is Solved: Draw / Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko -- Blunder Cost in Go and Hex / Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies -- Understanding Distributions of Chess Performances / Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth -- Position Criticality in Chess Endgames / Guy McC. Haworth and Á. Rusz -- On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness / Ingo Althöfer -- Modeling Games with the Help of Quantified Integer Linear Programs / Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf -- Computing Strong Game-Theoretic Strategies in Jotto / Sam Ganzfried -- Online Sparse Bandit for Card Games / David L. St-Pierre, Quentin Louveaux and Olivier Teytaud -- Game Tree Search with Adaptive Resolution / Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu -- Designing Casanova: A Language for Games / Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al. -- Affective Game Dialogues / Using Affect as an Explicit Input Method in Game Dialogue Systems / Michael Lankes and Thomas Mirlacher -- Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models / Richard Zhao and Duane Szafron
Description based on print version record
OCLC Number: 801937627
ISBN/ISSN: 9783642318665
3642318665
9783642318658
3642318657
1611-3349