The philosophy of computer games / edited by Hallvard Fossheim, Tarjei Mandt Larsen

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Subjects: Computer games--Philosophy
Electronic books
Formats: Electronic Resource, Remote
Material Type: Books
Language: English
Audience: Unspecified
Published: Dordrecht ; New York : Springer, 2012
Series: Philosophy of engineering and technology v. 7
Philosophy of engineering and technology v. 7
LC Classification: G, GV
Physical Description: 1 online resource (viii, 284 p.) : ill
Alternate Titles: In: SpringerLink (OCoLC)43927870
In: OhioLINK electronic book center (Online) (OCoLC)180989150
Print version: Philosophy of computer games. (DLC) 2012940737 (OCoLC)781500817 Dordrecht ; London ; New York : Springer, c2012 9789400742482
Additional Authors: Fossheim, Hallvard
Larsen, Tarjei Mandt
SpringerLink (Online service)
Notes: ISBN: 9789400742499 (electronic bk.)
ISBN: 9400742495 (electronic bk.)
ISBN: 9789400742482
ISBN: 9400742487
Contents: Part 1. PLAYERS AND PLAY -- Introduction to Part I: Players and Play / Tarjei Mandt Larsen -- Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games / Rune Klevjer -- Computer Games and Emotions / Petri Lankoski -- Untangling Gameplay: An Account of Experience, Activity and Materiality Within Computer Game Play / Olli Tapio Leino -- Erasing the Magic Circle / Gordon Calleja -- General Introduction / John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen -- Part 2. PLAY AND ETHICS -- Introduction to Part II: Ethics and Play / Hallvard Fossheim -- Digital Games as Ethical Technologies / Miguel Sicart -- Virtual Rape, Real Dignity: Meta-Ethics for Virtual Worlds / Edward H. Spence, Edward H. Spence and Edward H. Spence -- Ethics and Practice in Virtual Worlds / Ren Reynolds -- The Ethics of Computer Games: A Character Approach / Adam Briggle -- Part 3. GAMES AND GAMEWORLDS -- Introduction to Part III: Games and Gameworlds / John Richard Sageng -- Videogames and Fictionalism / Grant Tavinor -- Fiction and Fictional Worlds in Videogames / Aaron Meskin and Jon Robson -- In-Game Action / John Richard Sageng -- Reality, Pretense, and the Ludic Parenthesis / Olav Asheim -- Are Computer Games Real? / Patrick Coppock
Description based on print version record
OCLC Number: 800347212
ISBN/ISSN: 9789400742499
9400742495
9789400742482
9400742487